Number Go Up
Play, swap, and stake to climb the leaderboard. Every player starts equal, but only the bold rise to the top.
About Number Go Up
Number Go Up is an on‑chain, player‑driven game of trading and staking. Every token mints a collectible (a.k.a. Flaming Potato) with a unique NUMBER. As ur NUMBER rises, so do ur rewards, rank, and strats.
- Buy a token
Boom. New Flaming Potato,
new NUMBER. Simple. - Sell a fraction
That Potato? Gone.
That NUMBER? Burned forever. - Buy back in
Fresh Potato, fresh NUMBER.
Always higher. Always up. - Your Potato NUMBER =
Your Points. More points,
bigger daily airdrops. - Leaderboard Domination:
Higher NUMBER = higher flex,
bigger rewards. EZ math.
Time it right. Play it smart. Buy, sell, and stack ur way up to maximize rewards.

useless
Collectibles
1,000,000 tokens.
1,000,000 flaming potatoes.
Each whole token mints a unique collectible.
Rarer potatoes, bigger multipliers.
U already know where this is going.
legendary epic rare uncommon common
75% → DEX Liquidity: Keeping swaps smooth and markets moving— stability for the long haul.
17% → In-Game Rewards: Reserved for player incentives and meme-worthy achievements.
8% → Community Airdrop: For the real ones, mini-game grinders and their communities eat first.
Phase 1:
Token Launch
Almost live fr.
- Token drops as an on‑chain trading asset (u know the drill).
- Every buy mints a Flaming Potato with a unique NUMBER.
- Stack early b4 the real game mechanics hit.
Phase 2:
Gameboard Activation
Wen board? Soon.
- FIFO Trading → Sell in First In, First Out order.
- Live Leaderboard → Higher NUMBER = Bigger points, bigger flex.
- Staking & Multipliers → Lock ur collectibles, farm bigger rewards.
- Daily Airdrops → Stack points, claim bags.
Phase 3:
Achievement System
Grind season.
- Unlock trading milestone rewards (yes, free stuff).
- Tiered achievements → 10 trades, 100 trades, 1000 trades (get gud).
- More ways to flex, compete, and remind ppl ur better.
Phase 4:
Dynamic Airdrop Scaling
Might print. Probably will.
- Volume goes up, airdrops scale up.
- Less volume? Airdrops chill a bit.
- Keeps things spicy—numbers gonna number.
Phase 5:
Buyback & Burn
Buybacks go brrr.
- Trading fees → token buybacks.
- Burn tokens, shrink supply, pump bags.
- Economics 101 (but make it degen).
Phase 6:
Multiplied (Time-Locked Rewards)
Patience pays. Literally.
- Stake longer, earn bigger multipliers.
- Lock it down 30/60/90 days for bonus gains.
- Commitment issues? NGMI.
Phase 7:
Ecosystem Expansion
Big ideas, smol timeline.
- Number Go Up evolves into broader on‑chain games.
- AI‑driven tools, auto‑trading bots, analytics.
- Cross-chain expansion → More chains, more plays, more mayhem.